You have a lot of sets, you have a lot of action, and it’s not cheap,” Boll says. “The problem with a Postal movie is you need a lot of actors. 90 percent of the Postal fans are illegal movie downloaders who never pay to watch a movie.” Boll says he’s waiting for promotional support from folks like Ward Vince Desi, CEO of Running with Scissors, the game developer behind Postal and actor Larry Thomas, whom Boll insists “wants to as Osama bin Laden.” Even if the cast and crew do shoot videos encouraging fans to donate, he’s not optimistic.īoll admits he could scale down the movie and invest his own money, but to ensure Postal 2 is as insane as it can be, the filmmaker needs the full, fan-supported $500,000. “A lot of the Postal fans don’t have the maximum amount of money,” Boll tells THR, trying to understand why he’s not seeing better results on Kickstarter. Add that to the pile of reasons to be angry. With his 60-day campaign half over, Boll has raised only one-tenth of his proposed $500,000 budget. Whether the stars will align for Postal 2 may come down to whether there are even stars to align. Are Boll’s crazy ideas for Postal 2 - which, according to his campaign video, include Postal Guy (actor Zack Ward) caring for 10 “retard children” and “raping Heidi Klum” - worse than anything played for humor on Fox’s Dads? He believes the time is right for Postal 2, that Hollywood has followed him into the trenches of “disgusting” humor with movies like The Hangover and series like Family Guy, and subject matter that was once considered taboo for comedy is now the norm. Instead of watering down his original vision for the sequel, Boll is opting to put the film’s fate in the hands of the fans. “TV was very, let’s say, ‘careful’ not to show it,” Boll says. The director suggests that the movie only lost money because they couldn’t sell the cult movie’s cable rights. As he traveled the road with his other films, people would ask him to autograph their Postal DVDs. Talking to The Hollywood Reporter, Boll says he saw these rabid fans with his own eyes. But the shock-and-awe-style perversion - from the mauling down of children with a machine gun to the controversial opening sequence, two Al Qaeda terrorists comically bantering before flying into the World Trade Center - connected with a niche audience. As Boll puts it, the original Postal, part social satire, part bloodbath action movie, was not cheap to make, nor did it earn enough money to recoup its costs. 28, Boll began a campaign to crowdfund Postal 2, a follow-up to his 2007 video game adaptation. PHOTOS: The Hottest Games and Tech of Gamescom 2013 Postal 2 had some wonderful things as antiportals, but with GZDooM you have to get smart, but you surely know that.His solution: Vent in the form of a movie. But with some single sided lines around the map, also making actors invisible from certain distance, increased fps by 50 - 150 %. The problem is that 3D sectors don't "cover" any of the objects so they always are rendered, so in bigger map I get poor framerates. Some of the rooms could be smaller cause I eyeballed everything.Īlso, some models turn into sprites at certain distance, need to tune it so it's less noticeable. NPC heads are removed cause death animation is just headless model. You should be able jump through windows I don't see why not, maybe there is a bug with hitboxes I don't know yett Models popping in and out in the distance that is optimization thing. Some of the rooms feels way smaller than I remember in Postal 2 NPCs' heads always gets removed whenever they die You can't jump through windows (this could be a DECORATE limitation?) ![]() Models are popping in and out in the distance I played around with it, seems really good so far for an alpha, but I have some several problems with it +Added dude and cop clothes, although while wearing cop uniform, cop AI is still poor +Corrected some out of scale objects and corrected in the map1 +Added all cactuses damage and corrected hitboxes +Added purely random pain sounds for Postal Dude +Further FPS optimizations (1 - 5 % increase) ![]() +Added jail system and scripts (not currently used in the game) ![]() +Fixed many bugs including piss mechanics +Cash pickup items now repel each other so they don't stack and start z-fighting +Huge fps increase (+10 %) Far Dynamic lights turn off. +Electric arcs on poles (small chance for bystanders to have a suicidal thought) Note that there's still nothing to do in the houses, this is just merely the test version for some weapons AI and stuff and most importantly, optimization. ![]() Just a packed dev version of the mod, you may find something if you dig into it
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